# Nodes


Access all points of the WebSocket and HTTP API.

# Call Service

Sends a request to home assistant for any domain and service available ( light/turn_on, input_select/select_option, etc..)

# Current State

Fetches the last known state for any entity on input

# Entity

Creates an entity in Home Assistant which can be manipulated from this node

# Events: all

Listens for all types of events from home assistant with the ability to filter by event type

# Events: state

Listens for only state_changed events from home assistant

# Fire Event

Fire an event on the event bus

# Get Entities

Get entities based on search criteria with 3 different output options

# Get History

Fetches HomeAssistant history on input

# Get Template

Allows rendering of templates on input

# Poll State

Outputs the state of an entity at regular intervals, optionally also at startup and every time the entity changes if desired

# Server Config

Home Assistant connection configuration

# Trigger: state

Much like the State Changed Node however, provides some advanced functionality around common automation use cases.

# Wait Until

When an input is received the node will wait until the condition is met or the timeout occurs then will pass on the last received message

# Webhook

Outputs the data received from the created webhook in Home Assistant